This New Bigfoot Game Looks Really Fun
Bigfoot by Scott Almes is a two player card game that allows one person to play as the cryptozoologist trying to prove bigfoot is real, and the other person gets to play as bigfoot, trying to avoid and dupe their opponent. The card illustrations are great, and the game itself seems pretty fun. Check out the info and an interview with the creator Scott Almes:
A quick playing card game for two where Bigfoot and the clever Cryptozoologist attempt to outwit each other! Will Bigfoot's hideaways be discovered, leaving him with nowhere to go, or will the Cryptozoologist be left frustrated?
This new game from up and coming designer Scott Almes is the ultimate battle of wits! Depending on what side you're on, you'll be playing a very different game - The Cryptozoologist is laying traps and attempting to trick the Bigfoot who must deduce and work out what's the best option...
One player plays the Cryptozoologist who is hunting for Bigfoot, played by the other player. Each round, the Cryptozoologist will lay out a series of cards in two ‘paths’, which will contain sensing equipment and special actions. Then, Bigfoot must choose which path to go on, triggering any sensing equipment and giving the Cryptozoologist a few more clues about his Lair. The Cryptozoologist wins by pinning Bigfoot in one of his Lairs, while Bigfoot wins by eluding the Cryptozoologist for six rounds. Capturing this beast won't be easy...!
By slowly eliminating the various potential lairs, the Cryptozoologist will slowly whittle down the places where Bigfoot could actually be hiding. However, if this isn't done by the end of the sixth round the beast will escape the clutches of 'science'!
"The real focus of this interview, is your new game being published by Game Salute called Bigfoot. Could you tell us what Bigfoot is and how you play it?
Scott: In Bigfoot, one player takes the role of Bigfoot and the other a Cryptozoologist whose dream it is to find him. Bigfoot is given a hand of Lair cards, and the Cryptozoologist's job is to deduce what lair Bigfoot is in one by one until he traps him. It's a asymmetrical deduction game.
You mentioned the Cryptozoologist goal - but what is the Bigfoot's goal and what triggers the end game?
Scott: Bigfoot's goal is to evade capture for 6 rounds. The game ends at the end of 6 rounds, or if the Crytpozoologist makes an incorrect guess while Shamed.
In the game there are awake/sleep cards for Bigfoot and Shamed/Respected for the Cryptozoolosit - what do these do on each side and why are they important to the gameplay?
Scott: Bigfoot can flip over his card from Awake to Tired in order to skip a trap card while walking down a path. The Cryptozoolgist starts Respected, but gets flipped over to Shamed if he makes an incorrect guess. If the CZ makes an incorrect guess while Shamed, he loses the game and Bigfoot wins!
Why did you create Bigfoot?
Scott: I created Bigfoot because there is never enough two player games out there. My wife is my main gaming partner, so two player games are gold in my home. Also, there's not too many deduction games that work for two players. There is Mr. Jack (which is awesome) but little else. So, I wanted to help fill that void.
Why did you choose the theme of a Bigfoot?
Scott: For me, it just seemed like such a fascinating subject to base a game on. And, I found it odd that there wasn't really a modern game that approached the subject. The theme of chasing Bigfoot lent itself so well to a theme I felt compelled to follow the thread."
For the entire interview and more information, click here.
WASSUP, BANDINI !!
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